John Wick Hex is a fast-paced, action-oriented strategy game that makes you think and strike like John Wick, the professional hitman of the critically acclaimed film franchise.
John Wick Hex | |
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Developer(s) | Bithell Games |
Publisher(s) | Good Shepherd Entertainment |
Director(s) | Mike Bithell |
Producer(s) | Ben Andac Amanda Kruse |
Composer(s) | Austin Wintory[1] |
Platform(s) | |
Release | Windows, macOSPlayStation 4
|
Genre(s) | Action-strategy |
Mode(s) | Single-player |
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John Wick Hex is an actionstrategyvideo game based on the John Wick franchise. It was released on October 8, 2019 for Microsoft Windows and macOS. The PlayStation 4 port of the game released on May 5, 2020. The Xbox One and Nintendo Switch ports of the game were released on December 4, 2020. The game was developed by British studio Bithell Games and is distributed by Good Shepherd Entertainment. The game serves as a narrative prequel to the film series.[2]
Gameplay[edit]
John Wick Hex is a timeline strategy game with elements of resource management where the player maneuvers the titular character through a level on a hex-based grid, using various moves and actions to defeat enemies and avoid being hit by his foes.
To the player, the actions of John Wick and visible enemies are shown on a timeline similar to those used in video editing software, with actions taking different amounts of time. The player loads commands for John Wick to follow into this timeline, and the game will pause if the player has not added further actions into the timeline.[3] These actions may be about gaining a better position to fire from, taking a better stance that improves John Wick's chances to hit, or to take defensive actions and improved cover from foes.
Players must also take into consideration the limited ammo that John Wick has i.e. 15 bullets in his handgun, because once the player reloads their weapon then the player loses any bullets left in the weapon's magazine. However, John Wick is able to grab weapons from enemies but this takes precious time which requires the player to think through all the possible actions they can take before getting shot by the enemies. An interesting fact is that every time a player chooses to shoot, John Wick fires two rounds at his enemy because John Wick double-taps his enemies in the movies.[4]
John Wick Hex Skidrow
Initially the level is covered by a type of fog of war which becomes unveiled as the player moves John Wick further in the level. The game has been described as a combination of tactics games such as X-COM mixed with fast-paced decision making of Superhot.[5] At the completion of a level, the game can play back a replay of the movements, without waiting for any user input, mimicking some of the fluidity of the action scenes from the John Wick films.[6]
Plot[edit]
Hex, an international criminal mastermind, abducts Winston and Charon of the New York Continental as an act of rebellion against the High Table and stows them away at an undisclosed location. In response, a contract is put out by the High Table to retrieve them and John Wick is dispatched to ensure that fealty is sworn. The plot follows Wick in his prime as he sets out to dismantle Hex's network of underbosses and enforcers across New York and Switzerland on his way to end Hex's reign and reassert the High Table's dominance.
Development[edit]
The game John Wick Hex originated after a casual discussion between game developer Mike Bithell and his friend Ben Andac, who works with Good Shepherd Entertainment. Both had just seen an action film and the conversation turned to how one would make a video game to capture the action and fight scenes from the John Wick films. Bithell suggested the idea of a turn-based tactical game, what he called 'John Wick chess', in which the player would have to make new decisions as the situation changes.[2]
Andac was later part of discussions between Lionsgate Entertainment and Good Shepherd Entertainment; the film production company was looking for novel concepts for video games that could be used to expand upon the John Wick film series. According to Bithell, Lionsgate wanted more than just an unoriginal game as a cash grab, but something that distanced itself from what one would have expected for a John Wick-oriented game, in the same manner that Lionsgate had seen the first film as a novel twist on a typical action movie.[2] Andac recalled Bithell's concept as well as his unique style of game production, and put Bithell's idea out there.
This subsequently led to discussions between Bithell, Lionsgate, and Good Shepherd to give Bithell the green light to start development of Hex in mid-2018.[2] Bithell stated that he felt responsible with the licensed property, that 'If you’re making a licensed game and you’re not trying to push the medium forward in my opinion you’re wasting your time.'[7]
In addition to reviewing the first two films, Bithell was given access to the script for John Wick: Chapter 3 – Parabellum prior to its production. Bithell had the opportunity to discuss the films' direction with Chad Stahelski, the series' director, during post-production editing, and also was able to work with the various stuntmen on the film to develop the animations to be used in the game.[2] Bithell credited Stahelski with the fog of war concept to help create tensions with unknowns on each level.[2]
Bithell wanted to capture the idea that combat in the John Wick universe is more like a conversation with back and forth responses, a factor that the stunt coordinators for the films have kept in mind.[8] One key movie scene that inspired this approach came from the first Wick film, where Wick has run out of bullets, so takes a moment to stun his enemy to give him time to reload his weapon and fire again before the enemy recovers; Bithell wanted the gameplay to be able to capture that type of flow.[9] Bithell credits the film's stunt coordinator JoJo Eusebio in offering some more potential moves for John Wick that are not shown in the film but make for good strategic elements in a video game, such as John Wick using enemies as moving cover; by grabbing and then pushing a foe a short distance.[4]
Originally, Bithell built the game out as the turn-based tactical game he had originally described, so that the player would direct John Wick during his turn, then wait for the other opponents to complete their moves. When showing this version of the game to Lionsgate executives, they were concerned that this made it appear that John Wick just stood there, taking the shots fired by his opponents. Bithell took this advice to heart and reworked the core game to use the timeline approach instead of the turn-based approach, so that John Wick's movements and enemy actions were happening simultaneously.[3] Bithell regularly traveled to Los Angeles to keep Lionsgate abreast of the game's status and for additional feedback.[8]
Actors Ian McShane and Lance Reddick reprise their roles from the films,[10] while Troy Baker voices the character of Hex.
The game was first revealed in May 2019, just prior to the release of John Wick 3, with further details revealed at E3 2019. The game was released on October 8, 2019 for Microsoft Windows and MacOS.[11] Ports to console systems are planned following the game's launch.[8] A PlayStation 4 port of the game was released on May 5, 2020,[12] and for Nintendo Switch and Xbox One on December 4, 2020.[13]
Reception[edit]
Reception | ||||||
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John Wick Hex received average reviews. Aggregating review website Metacritic gave the game 74/100 based on 53 reviews.[14]
Accolades[edit]
Year | Award | Category | Result | Ref |
---|---|---|---|---|
2019 | Game Critics Awards | Best Original Game | Nominated | [15] |
Best Strategy Game | Won | |||
Best Independent Game | Nominated | |||
2020 | NAVGTR Awards | Gameplay Design, Franchise | Nominated | [16] |
Game, Strategy | Nominated | |||
MCV/Develop Awards | Visual Innovation of the Year | Nominated | [17] | |
Gameplay Innovation of the Year | Nominated |
References[edit]
- ^Juba, Joe (4 October 2019). 'Austin Wintory Is The Composer Behind John Wick Hex'. Game Informer. Retrieved 18 September 2020.
- ^ abcdefForeman, Alison (13 June 2019). 'Mike Bithell can't believe he's making the 'John Wick' prequel game either'. Mashable. Retrieved 13 June 2019.
- ^ abKnoop, Joseph (12 June 2019). 'John Wick Hex Was Almost a Turn-Based Tactics Game'. IGN. Retrieved 13 June 2019.
- ^ abConditt, Jessica (14 June 2019). 'In 'John Wick Hex,' time is the most precious commodity'. Engadget. Retrieved 14 June 2019.
- ^Gimmelle, Allie (12 June 2019). ''John Wick Hex' Release Date and Trailer for the Intriguing New Video Game'. Inverse. Retrieved 13 June 2019.
- ^Bailey, Dustin (14 June 2019). 'John Wick Hex will let you watch your murder ballets in replay'. PCGamesN. Retrieved 14 June 2019.
- ^Shepherd, Harry (13 June 2019). 'John Wick Hex has a responsibility to 'push the medium forward''. PCGamesN. Retrieved 13 June 2019.
- ^ abcMcCarthy, Caty (14 June 2019). 'How John Wick Hex's Action is Designed With the Help of the Film's Fight Choreographers'. USGamer. Retrieved 14 June 2019.
- ^Judge, Alysia (24 July 2019). ''I Didn't Want to Make a Bad John Wick Game' Says John Wick Hex Director Mike Bithell'. IGN. Retrieved 24 July 2019.
- ^Capel, Chris (8 May 2019). 'John Wick Hex is an official strategy game heading to the Epic store'. PCGamesN. Retrieved 8 May 2019.
- ^Kim, Matt (19 September 2019). 'John Wick Hex Release Date Revealed For October'. IGN. Retrieved 19 September 2019.
- ^'John Wick Hex coming to PS4 on May 5'. Gematsu. 2 April 2020. Retrieved 22 April 2020.
- ^'John Wick Hex Hits Nintendo Switch and Xbox One on December 4'. DualShockers. 7 October 2020. Retrieved 7 October 2020.
- ^ ab'John Wick Hex for PC Reviews'. Metacritic. Retrieved 21 July 2020.
- ^Nunneley, Stephany (27 June 2019). 'E3 2019 Game Critics Awards – Final Fantasy 7 Remake wins Best of Show'. VG247. Retrieved 23 January 2020.
- ^'2019 Nominees'. National Academy of Video Game Trade Reviewers. 13 January 2020. Retrieved 23 January 2020.
- ^Wallace, Chris (14 February 2020). 'It's your last chance to vote for the MCV/DEVELOP Awards winners 2020'. MCV/Develop. Retrieved 26 May 2020.
External links[edit]
John Wick Hex v1.03
Release Date: October 8, 2019 (Epic Store) / December 4, 2020 (Steam)
Genres/Tags: Strategy, Tactics, Isometric, 3D, Turn-based
Developer: Mike Bithell Games
Publisher: Good Shepherd Entertainment
Platform: PC [Repack]
Engine: Unity
Steam User Rating: 95% of user reviews are positive (based on 21 reviews)
Interface Language: English, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian
Audio Language: English
Crack: built-in (DARKSiDERS)
Minimum requirements:
Operating System: Windows 7 x64
Processor: Intel i3-6300 3.80Ghz
RAM: 8 GB
Video Card: Dedicated
DirectX: 11
HDD Space: 1.7 GB
Screenshots - click to enlarge If you don't see screens - disable your adblock
Description:
John Wick Hex is a fast-paced, action-oriented strategy game that makes you think and strike like John Wick, the professional hitman of the critically acclaimed film franchise. Created in close cooperation with the creative teams behind the films, John Wick Hex is fight-choreographed chess brought to life as a video game, capturing the series’ signature gun fu style while expanding its story universe. Players must make quick decisions and choose every action and attack they make, all the while considering their immediate cost and consequences.
Featuring a unique blend of strategic momentum-based combat, John Wick Hex captures the feel of the unique tactical combat from the films and blurs the line between the strategy and action video game genres. Perform well and progress in the main story mode (which features an original story created for the game) to unlock new weapons, suit options and locations. Each weapon changes up the tactics you’ll use and the manner in which you’ll play. Ammo is finite and realistically simulated, so time your reloads and make the most of weapons you scavenge on the job.
Experience an original new story set prior to the events of the films which sees John on a desperate mission to rescue Winston and Charon from a dangerous new adversary seeking his birthright. This story is brought to life by the world class voice talents of Ian McShane and Lance Reddick, reprising their iconic roles from the films, and voice acting legend Troy Baker, joining the stellar cast as the game's eponymous villain 'Hex'. John Wick Hex compliments the style of the films with a unique graphic noir art design and an original score by renowned composer Austin Wintory.
Repack Features
- Based on John.Wick.Hex-DARKSiDERS ISO release: ds-johnwickhex.iso (582,862,848 bytes)
- 100% Lossless & MD5 Perfect: all files are identical to originals after installation
- NOTHING ripped, NOTHING re-encoded
- Significantly smaller archive size (compressed from 556 to 304 MB)
- Installation takes half a minute
- After-install integrity check so you could make sure that everything installed properly
- HDD space after installation: 1.7 GB
- Language can be changed in game settings
- At least 2 GB of free RAM (inc. virtual) required for installing this repack
- Repack by FitGirl
John Wick Hex Crack Filler
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